kine’s Flightsuit Skin Pack v1

Starfield Mods |

kine’s Flightsuit Skin Pack v1

Adds 14 skins to the flightsuit family of apparel for you to mix and match with your crew. With optional integration that adds variety to NPC outfits. Light master file.

Requires Spacesuit Design level 1.

Contains the following:
Black Red Yellow Pink Teal Olive
White Green Orange Violet Brown Crimson Blue+Orange

All the possible variants in display.

The second component would be the integration of the skin packs unto the NPC outfits. Meaning crews will have different colored flightsuits according to their “department,” (Outpost crew are green, Weapons are brown, Non-Weapons are Teal/Violet), and you can screen them visually when you get to their usual areas. Pirates will bear their colors, of course. Otherwise other npcs (usually the special ones) are kept vanilla. These are hard edits to their records, in case of compatibility concerns.

Moara with a Blue+Orange flightsuit.

How’d you get that? I want that too!

To have the skins on the NPC’s you need both files installed. But if you want to keep things simple just get the first file. On mid-playthroughs these will be applied on newly generated NPC’s

Heyyyy, how come some of the npc’s are still wearing white? The mod’s not working!

I implemented the colors on vanilla specialists (EncCrew, IYKYK), pirate outfits and Moara (his outfit). These are applied to newly generated NPC’s after installing the mod, and are not applied retroactively to already spawned npc’s. Meaning if you already met Moara prior to installation, then he gets a plain white flightsuit.

If I missed out on certain vanilla groups do let me know and it may get updated. However I am not patching for mod added npcs, just to be clear from the start.

Tools used:
Creation Kit
xEdit
Nifskope
Photoshop
Paint.net

Anyway, it’s been a while since I wrote something wordy as this. But if you made it this far, I really appreciate it and I hope you enjoy this one.


Author: kinesthesia
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