Performance Texture Pack – CITIES

Starfield Mods |

Performance Texture Pack – CITIES

Downscaled vanilla textures of New Atlantis, Neon, and Akila City for reduced VRAM usage and improved performance.

Only city textures, for those who are experiencing low FPS inside New Atlantis, Neon and Akila.

There are three different options available here, depending on the performance improvements you’re looking for (Hot Potato-1K, Warm Potato-Half, or Cold Potato-Quarter).
For the Hot Potato version, I have downscaled all color and normal maps to a max of 1K, and all other maps were reduced by half. The Warm Potato reduces all of those textures again by half, and the Cold Potato by another half.

This way, you have the option to either only downscale city textures, or to use my AIO Performance Texture Pack and then overwrite with this. For example, you can use the Hot Potato AIO Pack, and then the Warm Potato Cities Pack. Note that until the final update to the AIO, the same ‘Potato’ style is more optimized in the smaller packs than in the AIO, so there are advantages to using the small modules over the AIO. I will continue to release such modules so you can customize your performance.

INSTALLATION
Currently, Starfield requires special procedures that differ from other Bethesda games in order to install loose files. This will likely change in upcoming days or weeks.

1. You will need to extract this zip file using 7zip or WinRAR into the folder: Documents/My Games/Starfield/Data

2. In order to load loose files, you will need the appropriate ini file, installed into the same folder. That ini file is uploaded on the AIO Pack for your convenience. You can create this yourself from any standard text editor by inputting the following:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
and then name it StarfieldCustom.ini (changing the file extension from .txt)
Note that if you already have another ini mod it may already include this line. Open the file and make sure, and if not add the above text.

MORE INFO
This is the first mod in the second stage of a multi-step project.

Stage 2:
Release additional mods with custom resolutions for different types of textures that hit harder than others. Downscaling planets is less effective at increasing performance than downscaling random NPC faces or architecture, and some people want higher resolution faces than landscapes. Multiple modules are more flexible for a variety of users.

Stage 3:
I will be upscaling many vanilla game textures and releasing those for high-end systems. In the process I will also be downscaling those upscaled textures to performance resolutions. From my experience with heavily trained and managed AI uspcaling I can often achieve greater sharpness and clarity than vanilla textures even at the same resolution via this process.

Stage 4:
Updating this AIO pack with the above changes.

FAQs:
Which pack should I choose?
Completely depends on your system. My guess is that if you have a 2080 or better the 1K pack will probably be enough. If you have a 1060 or below you might need the Quarter Resolution Pack.

Why loose files?
I am sticking with loose files until Stage 4 of this project. This will allow files to be more easily overwritten by both other mods and by any fixes or updates.

Why won’t you update the AIO pack at each stage?
The files are too large, I want to verify that there aren’t issues at every stage of the process, and you can always overwrite this mod with the new releases.

I’m having a bug or other problem with this mod, what do I do?
Please report it on the ‘Bugs’ tab on this mod page. I may not be able to keep up with all the comments on the ‘Posts’ tab.

How does this differ from x mod?
Read everything above and if it isn’t clear, ask a friend or post in the comments. Likely answers are that it downscales more textures or is packaged differently.



Author: XilaMonstrr
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
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