



OSF Animation – Native Scene Framework v1.3
Native animation & scene engine for Starfield. Multi-actor animation, audio, camera and JSON-authored scenes.
Required:
– OSF UI – Web Interface Framework and Mod Settings Menu (MCM)
– Address Library for SFSE Plugins
Overiview:
OSF is a native animation and scene engine for Starfield, inspired by OStim and NAF. It plays animation on actors, keeps multiple characters in sync, anchors them in the world, controls the camera, and runs whole scenes in a data-driven, json based authoring flow.
You can use it directly in-game: an animation browser to look through everything installed and play it on yourself or nearby NPCs, and an emote wheel for one-key quick emotes. Or drive it from other mods: you describe a whole scene in a json data file and OSF runs it at runtime, instead of scripting timings and animation events in papyrus yourself.
Features:
– In-game animation browser (F10): search the full catalog, pick a cast from the crosshair or a nearby-actor scan, launch on furniture, drag to orbit the camera, and manage running scenes
– Emote wheel (default B): radial quick emotes for you or the NPC in your crosshair; pin any solo animation from the browser onto it
– Vanilla animation library (optional install): thousands of Starfield’s own clips, humans plus 27 creature species, browsable and playable
– Synced multi-actor GLTF / GLB / .af playback on one shared clock
– JSON scene graphs – nodes, cues, actions, branching; no scripting needed
– Engine-native Wwise audio that rides the game mix, with subtitles
– Actor anchoring, camera/control locks, screen fades, equipment hide/restore
– A Papyrus API (OSF.*) for quest mods to drive scenes





