Artifacts Redone – MonstrrMagic Texture Series

Starfield Mods |

Artifacts Redone – MonstrrMagic Texture Series

Original Artifact textures were all in 1K resolution and not the greatest. Now you have 4K and 2K resolution options, in a FOMOD installer that will allow you the option of having your black and white texture maps in either full resolution or half resolution, depending on your performance and available VRAM. All options should offer improvement over the originals.

I have upscaled them using chaiNNer and AI-generated ESRGAN models with full mipmaps. I have also downscaled the textures to provide a variety of resolution options.

INSTALLATION
MO2 Install: should install automatically, might need to move the ‘textures’ file out, just follow the FOMOD instructions.

Manual Install: Unzip the mod, then copy the data folder from both the ‘Color-Normal’ folder, and the ‘BW’ folder with the resolution of your choice, then past them into Documents/My Games/Starfield, making sure that you also have the appropriate ini edits.

MORE INFO
I plan to upscale nearly all game textures piece by piece. Each type of game object/texture requires different treatment and I’m going slowly through them in order to produce the best results. Please track my mods to get notified of new releases.

ABOUT ME
I have released over 250 mods, nearly all texture optimization or upscaling for Skyrim and Cyberpunk 2077. My work has been featured in a number of gaming magazines over the past two years.

You can find me in v2’s Starfield discord here, and all my graphics mods are included in either the Main Constellation Collection, or in one of the associated graphics packs.

FAQs:
Will you post in-game comparison shots?
That is a lot more difficult than you might think. I’m going to do that any chance I can but with moving objects it’s just not possible. As soon as nifskope is updated or there’s another reliable way to open mesh files then I will be very excited to post comparison shots of the 3d models. Until then I’ll only be able to post comparison shots of static objects. Note that I have tested in-game and I can see the difference, but it’s just not very feasible to display that in images.

Why loose files?
They allow files to be more easily overwritten by both other mods and by any fixes or updates. BA2 archive files only decrease the loading times to the main menu, and the difference is usually not noticeable unless you have thousands of loose files.

Why single mods instead of an AIO?
I do plan to release some AIO mods later, but I want to be able to address bugs and make improvements at each stage of this project and also allow users to pick and choose which textures they want to improve based upon their gameplay and personal preferences.

I’m having a bug or other problem with this mod, what do I do?
Please report it on the ‘Bugs’ tab on this mod page. I may not be able to keep up with all the comments on the ‘Posts’ tab.

How does this differ from x mod?
I can’t say for sure, but one of the main differences between my upscales and others is that I spend a great deal of time testing different interpolations (mixtures) of AI-generated models for the best combination for each type of texture map and each type of object that I’m upscaling. Even with my years of experience I may run 8 different tests on one texture file before moving forward.
There are programs out there that are fully led by AI software and will just take an image and do all the work for you. Those will never produce as good of results. Of course, detailed hand work is still superior when available, but far more time consuming. I do what I can and it’s way better than vanilla.
In addition, I always provide a variety of resolution options for users to choose from so that they aren’t forced into whatever I decide to be the best.



Author: XilaMonstrr
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