Flashy(JoeR) – These Are The Voyages v1.05

Starfield Mods |

Flashy(JoeR) – These Are The Voyages v1.05

Permanent, zero baseform override fix for the vexatious ECS Constant bug. It now travels around the Blackest Sea, in search of a home.

Starfield Stories Vol.2 – These Are The Voyages…
This is another mod in a series that fixes a narrative gap in the game. Or to be specific in this instance, fixes technical issues that have plagued the First Contact (MS06) quest since launch day, where, if you installed the Grav Drive, the ship would just vanish, never again to reappear as it was intended to, at random places all over the Galaxy Map.

What Does This Mod Do?
It is an interceptor that sits silently, much like “Sometimes They Leave”, listening for First Contact quest stages, running parallel to that entire quest line and all of its moving parts, performing actions to correct issues that spring up due to how this quest was created. It will properly allow the ECS Constant to move around the galaxy map, at random intervals, looking for a new home, should you have opted to help them install a grav drive, as was originally envisioned, but sadly, poorly executed upon.

Note: Im not sure if this will have any affect on a game where you solved MS06 – First Contact some time ago. It may correct the issue and allow it to start spawning the Story Manager node, but I can’t make any promises on that. It for sure works like a charm when you are doing MS06 and finish it with the Grav Drive ending in realtime. Just be aware… your millage may vary if try to use this on a save where you did MS06 hours and hours back in your game.

Will This Interfere With “Alternate Paradiso Solution – Eat The Rich”?
I can 100% say that it will not. Its got no overrides and only handles the Story Manager node population of the ship around the Galaxy Map. It doesn’t care what you did to the Board of Directors. Like Lyria. She didn’t care one iota.

Technical Info:
No overrides on base game forms. Its all intercepted via a script that runs latent until MS06, “First Contact”, fires up. Once its running, it will stay running, until you go through Unity, at which time it will go back to being a listener, waiting to see if you tackle MS06 again.


Author: FlashyJoer
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