Sequel Trilogy Lightsabers

Starfield Mods |

Sequel Trilogy Lightsabers

A stand-alone set of lightsabers from the Sequel Trilogy.

The final set of lightsabers is now released.

None of these models are asset rips, I have personally made two of these using blender and used the excellent addon by SesamePaste for exporting to .mesh format.

Two of the hilts (Kylo Ren and Rey) I have been sourced from Sketchfab and credited.

You will need Plugins.txt enabler found here to be able to load the ESM: Plugins.txt Enabler

If you’re installing using MO2 Beta:
Should just work.

Don’t use sTestFile in the starfieldcustom ini as this will break using Plugins.txt!

To spawn the lightsabers use the console command:
help lightsaber 4

Which will then give you the ItemID for the weapon.

Known Issues
– Lighsaber blade bloom is inconsistant (Material or lighting issue, unfixable until we get the CK?).
– Some lightsabers flip position in 3rd person, this is a vanilla bug.
– Kylo Ren’s lightsaber doesn’t have the unstable effect, I haven’t found a suitable material yet, if you know of one that will work (you can test this yourself) please let me know!

If you’re submitting a bug report PLEASE add as much information as possible!

I personally use MO2 Beta as my preferred mod manager as it keeps the Starfield game folder clean.
If you still have issues with this mod using Vortex please try using MO2 instead.

‘In The Works’ for this mod
TBA

Future Plans (Which may or may not be implemented)
Crafting
Blade colour crafting
Hilt upgrades
Customisable hilts (Hilt Parts)
improve workflow for 2.0


Author: DarthSidious666
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
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